



At 50% over capacity, the penalty reaches 100%, so it is very important to manage the available capacity.Īir bases can be damaged by strategic bombing missions. If the total number of stationed planes exceeds the capacity, every additional percent of planes causes a 2% overcrowding penalty. The tooltip for the air base shows the total number of planes located there (and a list of the countries with air wings and the types of planes). The capacity of an air base is shared between allies. The maximum air base level is 10, for a maximum of 2,000 aircraft.Īll types of planes may be located at these air bases, including carrier-capable models. If you keep sub notifications for a month you can see on the map which regions are the most successful and therefore find a good engagement region.The air base view of Kanto state showing a capacity of 1200 (level 6) and 252 aircraft stationed thereĮach land-based air base can support 200 planes per base level without any penalties. Yes, the ledgers are gone, they might be back though. Avoid placing subs to the ports easily accessible by enemy bombers (unless you have air superiority) - so basically avoid English channel coast line

Set engagement level to "not engage" and repair priority to yellow Create a many production queues as i have sub fleets and direct the newly produced subs to the fleet directly I call sub fleets "sub 1", "sub 2", etc Recommended regions: Coast of Africa and mid Atlantic - less British fleet and a lot of traffic, avoid English channel, as too heavily guarded. If you can handle it one sub group only one region. I am not aware of the possibility to change a supply root tranjectory so it only make sense to set the sub at the busiest regions. "Broscience" says the groups of 7-9 subs are most optimal for Germany - good punch and still good stealth.
